Mirror Force
Trap Normal

Mirror Force

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When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.




 
 
AI Power Analysis
Board Breaker / Going-SecondConfidence: MediumEvaluated Oct 7, 2026
60± 5/ 100
Power Score
Intrinsic 59
Deck 62

Mirror Force — Power Evaluation

Final Score: 60 ± 5 · Confidence: Medium

  • Intrinsic: 59 · Deck: 62 · Meta: provisional
  • Primary role: Board Breaker / Going-Second · Secondary: Removal

Why it scores here

Mirror Force is a classic defensive trap that destroys all attacking monsters, making it a reliable going-second tool and board wipe against aggressive decks. Its strength lies in consistent accessibility across 123 different archetypes with 100% inclusion in many, plus clean deckbuilding efficiency as a stable 1-copy staple. However, it doesn't build advantage by itself and is conditional on opponent behavior; without combo data and being purely reactive, it scores as a solid but not exceptional defensive tool.

Axis scores

Axis Score Evidence
Accessibility 45 Unsearchable trap card requiring Set on field and opponent attack trigger; accessible but less reliable than searchable monsters or hand traps (inferred)
Combo & Conversion 15 Does not build combos or generate boards; purely reactive destruction with zero combo appearances supplied (data gap)
Resource Economy 60 Destroys 1-N opponent Attack Position monsters per activation; net swing of +1 to +3 in resources destroyed but generates no card advantage (verified)
Effect & Interaction 65 Removes attacking monsters during Battle Step instead of negating attacks; strong board-wipe disruption but only on Attack Position monsters (verified)
Material Utility 5 Trap cards cannot serve as monster material and retain zero utility when negated or off-field (verified)
Resilience & Flexibility 55 Persists on field until opponent attacks or destroyed by spell/trap removal; vulnerable to MST/Heavy Storm and limited to one activation trigger type (verified)
Deck-Building Efficiency 75 Generic trap appearing in 123 distinct archetypes with 100% inclusion in many; averages 1.17 copies per deck with no locks or restrictions (observed)

Calculation

Weight profile: 0.7 Board Breaker + 0.3 Removal. Intrinsic ≈ 59, Deck ≈ 62, Meta = provisional. Modifiers: Conditional garnet risk (-3); Exceptional splashability (2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Destroys multiple opponent monsters in single activation; effective board wipe against aggressive decks
  • Generic and splashable across 123 archetypes with 100% inclusion in many
  • Stable 1.17 copies per deck with no archetype-specific locks
  • Consistent option across TCG, OCG, Master Duel, and Duel Links formats

Weaknesses

  • Conditional activation requires opponent attack; dead weight if opponent doesn't attack
  • Vulnerable to spell/trap removal before activation (MST, Heavy Storm)
  • Only targets Attack Position monsters; setup monsters and Pendulum zones unaffected
  • Generates no card advantage; at best 1-for-1 trade
  • Doesn't negate; opponent effects resolve before destruction
  • No combo generation or board building capability

Counters / choke points

  • Mystical Space Typhoon - destroys Mirror Force before activation
  • Heavy Storm - competing board wipe with similar timing
  • Solemn Judgment - negates Mirror Force activation
  • Any spell/trap removal during Battle Step

Best use

Defensive board wipe for going-second walls. Decks: Control, Trap-heavy strategies, Going-second decks, Gravekeeper's, Monarch, Blackwings. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Destroys all opponent Attack Position monsters when opponent declares attack; Card type: Normal Trap, unsearchable, no once-per-turn clause; Legal copies: 1 (TCG/OCG/MasterDuel), 2 (DuelLinks); Deck inclusion: Found in 400 main-deck lists across 123 distinct archetypes; Guide 529 clarification: Does NOT negate attacks; removes monsters during Battle Step resolution
  • Observed: Average 1.17 copies per deck; 347 decks run 1, 38 run 2, 15 run 3; 100% inclusion rate in 14 archetypes per usage_statistics; Top partners are defensive/removal cards (MST 64%, Torrential 62.5%, Heavy Storm 62.2%); Dominant in gameplay type 7 (80.8% of decks)
  • Inferred: Primary role is reactive board wiper for going-second strategies based on text and deck context; Accessibility lower than searchable cards due to Set + opponent trigger requirement; Material utility zero; trap cards cannot serve as monster material; Resilience moderate; spell/trap removal and conditional trigger limit flexibility
  • Data gaps: No combos supplied - cannot evaluate real-world board synergy or starting hand power No top-card ranking data - cannot confirm if card is meta-active in current format No archetype-specific performance data - generic inclusion rate masks tailored utility No rulings on edge cases - timing with chains, Setup monsters, Pendulum zones not addressed











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